Handling Collisions

Last time, I introduced a function to detect collisions, I got Ferb jumping over rocks as objects, and have an asteroid falling from the sky. Today, I want to do something whenever Ferb hits a rock or is hit by the asteroid. We're on our way to a simple game.



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Clean Up and Collisions

Last time I gave Ferb a background in which to run through. However, he runs through the rocks we placed and can't jump high enough. What I've created feels like the start of a game, so I think I'll take a break and fix the two issues. After that, I'll add a few things to make what I have feel more like a game and less like an experiment.

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The Map Editor

Last time I gave my Ferb the power of sound effects. This time, I want to give him a background and things to hop over. To do that, I need to learn about the Map Editor.


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