PICO-8
Rocks Need Personal Space
05/19/21 08:10
- If you remember, I've been worked on the three major issues in my Ferb game, Today I address the last one.
Too Many Rocks
04/28/21 07:50
Today, I limit the number of rocks to make the game playable. Read More…
More Rocks
04/14/21 08:23
Today, I make my Ferb game more challenging by placing more rocks. Read More…
Rock Go Smash!
04/07/21 08:31
Today, I want to get back to animation after tackling collisions last time. Specifically, I want to animate what happens when a meteor hits the ground.
Read More…
Read More…
Handling Collisions
03/31/21 08:22
Last time, I introduced a function to detect collisions, I got Ferb jumping over rocks as objects, and have an asteroid falling from the sky. Today, I want to do something whenever Ferb hits a rock or is hit by the asteroid. We're on our way to a simple game.
Read More…
Read More…
Clean Up and Collisions
03/10/21 07:52
Last time I gave Ferb a background in which to run through. However, he runs through the rocks we placed and can't jump high enough. What I've created feels like the start of a game, so I think I'll take a break and fix the two issues. After that, I'll add a few things to make what I have feel more like a game and less like an experiment.
Read More…
Read More…
The Map Editor
03/03/21 09:19
Last time I gave my Ferb the power of sound effects. This time, I want to give him a background and things to hop over. To do that, I need to learn about the Map Editor.
Read More…
Read More…
The Sound Effects Editor - Pitch Mode
02/17/21 08:28
Last time, I got my sprite, Ferb, to hop with a key/button. Today, I want to add sound effects when he does. Let's dive into the sound effects (SFX) editor of PICO-8.
Read More…
Read More…
User Input
02/10/21 08:12
Now that I have Ferb, my sprite, moving around I want to be able to control him with keys/buttons. That's what I'm tackling today.
Right now all Ferb does is run, waving his arms, from left to right. I guess he's excited he can at least do that. Let's get Ferb jumping for joy.
Read More…
Right now all Ferb does is run, waving his arms, from left to right. I guess he's excited he can at least do that. Let's get Ferb jumping for joy.
Read More…
Animating Sprites
02/03/21 08:29
Now that we know how to animate text and simple shapes and how to use the Sprite Editor we have enough knowledge to animate a sprite. Let's animate!
Read More…
Read More…
The Sprite Editor
01/27/21 08:34
Today, I'm going to tackle the PICO-8 sprite editor. A sprite is an animated character. Read More…
Loading and Saving Programs
01/13/21 09:20
This time around I want to look at how data is stored in PICO-8 and how to use an external editor. Read More…
PICO-8 Editor & HELLO WORLD
01/04/21 16:07
In the last post I looked at the various SPLORE screens and touched on the command line. In this entry I want to do a quick overview of the PICO-8 development environment and screens.
Read More…
Read More…
Resources and SPLORE
01/03/21 08:48
I want to do a quick review of all of the PICO-8 command-line and SPLORE. First, however, I'll list the information resources I'll be using. Read More…
Welcome to my journey to learn PICO-8.
01/02/21 09:15
Welcome to my journey to learn PICO-8. Or, to be more accurate, my second attempt. I've played with PICO-8 when it first came out, but didn't do anything with it. You may be wondering, what is PICO-8? Read More…