PICO-8
Rocks Need Personal Space
05/19/21 08:10 Filed in: PICO-8
- If you remember, I've been worked on the three major issues in my Ferb game, Today I address the last one.
Too Many Rocks
04/28/21 07:50 Filed in: PICO-8
Today, I limit the number of rocks to make the game playable. Read More…
More Rocks
04/14/21 08:23 Filed in: PICO-8
Today, I make my Ferb game more challenging by placing more rocks. Read More…
Rock Go Smash!
04/07/21 08:31 Filed in: PICO-8
Today, I want to get back to animation after tackling collisions last time. Specifically, I want to animate what happens when a meteor hits the ground.
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Clean Up and Collisions
03/10/21 07:52 Filed in: PICO-8
Last time I gave Ferb a background in which to run through. However, he runs through the rocks we placed and can't jump high enough. What I've created feels like the start of a game, so I think I'll take a break and fix the two issues. After that, I'll add a few things to make what I have feel more like a game and less like an experiment.
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The Map Editor
03/03/21 09:19 Filed in: PICO-8
Last time I gave my Ferb the power of sound effects. This time, I want to give him a background and things to hop over. To do that, I need to learn about the Map Editor.
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The Sound Effects Editor - Pitch Mode
Last time, I got my sprite, Ferb, to hop with a key/button. Today, I want to add sound effects when he does. Let's dive into the sound effects (SFX) editor of PICO-8.
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User Input
Now that I have Ferb, my sprite, moving around I want to be able to control him with keys/buttons. That's what I'm tackling today.
Right now all Ferb does is run, waving his arms, from left to right. I guess he's excited he can at least do that. Let's get Ferb jumping for joy.
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Right now all Ferb does is run, waving his arms, from left to right. I guess he's excited he can at least do that. Let's get Ferb jumping for joy.
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Animating Sprites
Now that we know how to animate text and simple shapes and how to use the Sprite Editor we have enough knowledge to animate a sprite. Let's animate!
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The Sprite Editor
Today, I'm going to tackle the PICO-8 sprite editor. A sprite is an animated character. Read More…
Loading and Saving Programs
01/13/21 09:20 Filed in: PICO-8
This time around I want to look at how data is stored in PICO-8 and how to use an external editor. Read More…
Resources and SPLORE
01/03/21 08:48 Filed in: PICO-8
I want to do a quick review of all of the PICO-8 command-line and SPLORE. First, however, I'll list the information resources I'll be using. Read More…